A newer teammate of mine (who has really grown on me since she first started coming in), achieved the her first submission on someone more experienced than her (as far as I’ve witnessed) - a guillotine from guard on a much larger teammate yesterday.
When it was our turn to roll, I gave her a quiet fist-bump on the submission, as she had just been asking our instructor for tips on finishing the guillotine earlier in class.
She said, “Oh, yeah, thanks…I think I paid for it though.”
I knew immediately what she was talking about - often it seems that when someone is submitted by a person they didn’t think was capable of it, they will go harder on the next roll, myself included. I think this is pretty unavoidable and to be expected. It makes sense to react to the previous roll, especially if you were going light and it resulted in getting submitted.
In this case, though, the person she submitted does not ever go light. She never fails to do her best to smash me and, it seems, hurt me. The weirdest thing is that she is so incredibly likable in all other circumstances. Since I know this about her, I always play a cautious game with her - patient, and try to never, ever let her pass my guard or be on top because she is almost able to choke me out even when I have my guard with pressure from her shoulders or forearm if I’m not vigilant. As a result of how tightly I keep guard with her, she gets more and more frustrated and tries harder and harder to inflict pain on me to get me to give something up. I definitely think larger people shouldn’t be shy about using their weight to control opponents. But coming down on someone much smaller with velocity and no concern for their bodily well-being, is shitty. It just is. If she gets past my guard she slams into my gut or chest and it fucking hurts like nothing else.
She’s a master of omoplatas from guard and finds them everywhere. Yesterday she found one but I escaped to the top position while she still had my arm trapped at the elbow between her legs. She then grabbed my head with two hands and yanked as hard as she could towards her upper body while using her legs to pull my arm in the opposite direction. I tapped immediately as the crank felt as though my head was about to pop off and the tendons in my neck felt like they would be clearly visible to anyone near me.
Neck cranks are allowed. They are something I should be aware of. That particular crank is not something we’ve ever been taught (and if it’s not a known technique perhaps it should be…) but doing that to a teammate as hard and fast as you can is also just shitty.
When we reset, I rubbed my neck and said, “Wow, neck crank,” and she said, “Oh, really?”
Which made me feel like her whole game is based on inflicting pain. To not even know what you are doing that makes your partners tap is kind of scary to me.
Anyway. I was super proud of my newer teammate. I let her know that the other person’s behavior was not personal and it was just something to be aware of. I do think aggressive teammates are helpful to an extent because they mimic the competition experience, where you have to learn to deal with someone who genuinely doesn’t care if they’re hurting you - it teaches you how to stay safe, not just from submissions but from someone’s ability to inflict pain. For example, with her, my game is much more conservative because if I “try things” and fail as I would with others, I will pay for it in physical pain rather than a tap. At the same time, it’s incredibly frustrating.